We also search for alternatives
to usability studies. In this arena, we have examined a number
of additional options that combine to provide a much more comprehensive
understanding of quality in digital media. These include . . .
We
also search for alternatives to usability studies. In
our opinions, usability studies do little for identifying important
problems in digital design. We have developed and tested alternative
studies that permit a better understanding of the impact of rhetoric
and genres on readers.
Exploring
Genres and Protocols
Since
1990 we have evaluated a variety of genres (e.g., postmodern mysteries
where the reader is also the protagonist) that improve our understanding
of how knowledge is invented and transacted. We have also invented
a number of genres and protocols of our own (e.g., postmodern
autobiographies where the reader invents the author, structures-based
creative-nonfiction, process preservation technologies for capturing
and archiving or distributing critical professional skills, etc.).
Through the years we have
created more than a score of peer-reviewed and published studies
to advance our knowledge of digital media, but we also reexamine
many speculations by current theorists and develop empirical evaluations
of these speculations.
Capabilities
The lab boasts a full spectrum of hardware and software giving
it capability to explore virtually all aspects of multimedia and
online information delivery – for Internet, CD-ROM, and kiosk
environments.
Computers
range from old DOS machines for capturing and archiving archaic
documents to cutting-edge, dual-processor P-4s capable of producing
commercial quality video and animation in HDTV format.
Software ranges
from WordPerfect 4.5 and Toolbook 1.5 for archiving to Alias/Wavefront's
Maya 6.0 and 3DS Max capable of producing professional quality
animation.